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Matthias

This is my latest real-time character in Unreal Engine 4, Matthias  It started out as a simple anatomy and marvelous practice, but it turned into this.
Since my friend wants to rig + animate this, I worked with two constraints: The backpack is removeable and he can put up his hood. This meant that I couldn't sculpt too many folds where the backpack interacts with the jacket and that my hair isn't allowed to have too many flyaways. But I think it turned out fine.
If you're interested in the backpack, I'm reusing something that I did last year on my profile (https://www.artstation.com/artwork/2qZ00)
I want to thank my friends Jacky Coh https://jackycoh.portfoliobox.net/ for rigging this for me, so that I could pose him properly  
and Anton Bång for letting me use his shotgun for my render, as well as everyone who gave me valuable feedback! 
https://www.artstation.com/artwork/8wD5PQ

Rain shader showcase. In each material instance you can dial in the size and speed of raindrops and then in the blueprint activate the rain and control wetness with a slider. Area of wetness is controlled by a mask while raindrops are projections.

Snow shader showcase. In each material instance you can set tiling amount and then in blueprint activate snow with a slider. Coverage is controlled by mask. Skin gets a red overlay.

Marvelous Designer garment. The pants are really basic so I'm omitting it. You can see the pattern for the backpack in its own separate post :)

Marvelous Designer garment. The pants are really basic so I'm omitting it. You can see the pattern for the backpack in its own separate post :)

A special image just for his teeth since it's not really shown in any other image

A special image just for his teeth since it's not really shown in any other image