During my internship at Massive Entertainment, one of the tasks I got was to create the lowpoly, texture and engine implementation for Kukulope's outfit in Avatar: Frontiers of Pandora.
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Kukulope was made thanks to these people (and many more in other disciplines):
Concept was done by Šimon Gočál https://www.artstation.com/simongocal
High poly was done by Subi Prakash https://www.artstation.com/subi3d
Océane Näsström was responsible for the hair https://www.artstation.com/oceane
And lastly Isabelle Hydén was responsible for lower half of the outfit's lowpoly as well as the fur https://www.artstation.com/isahyd
Also I really want to thank Chun Wei for peeking over my shoulder and giving me so much feedback on the materials when I was texturing and got lost :D
https://www.artstation.com/cwchunwei
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Art Director: Gabriel Odgren
Lead Character Artist:
Ronald Gebilaguin https://www.artstation.com/gevzart
Oskar Lundqvist
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I genuinely loved working in the character art team and can't thank them enough for making the workplace into such a fantastic place, of which I will forever hold in the highest regard. And of course thanks to everyone at Massive Entertainment and all the co-dev studios for making this beautiful game possible!