During my time at Omeda Studios working on the game Predecessor, I got to make the hero Khaimera's Broodlord skin. I was responsible for the high poly, low poly, texturing and shader setup. A material layering system is being used for this project instead of traditional texturing to achieve really high resolution tertiary details and very high flexibility in terms of material properties.
Any resemblence to a real life person is purely coincidental!
----------------------------------------
Concept by:
https://www.artstation.com/orstrom
Character Art Director:
https://www.artstation.com/thunderbrush
Lead Character Artist:
https://www.artstation.com/kestas