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Game Project 6 - Spite: Absolution

General / 07 April 2022

 Our 6th project at TGA: Spite Absolution! We were tasked to create a Diablo-like game and our set theme was "Catacombs". 

This is the first game we made on our second year of TGA and it is a longer project than the previous games, this one spanned over 14 months half-time. We artists got to use every program that we had learned up till then, Zbrush, Maya, Photoshop and Substance Painter. This was a fun project and everyone got to focus more on what they liked best, at least compared to previous projects. We also worked with technical artists for the first time!

I was mainly responsible for the design, modelling and textures of the player character, the modelling and textures of our ranged and spawner enemy as well as all of the menus and ability icons.